Hey, guys, it’s Galaxy here, with my first blog post ever! This is preparing for a project I will be working on. I specialize on brawler guides, and each one will be in two parts, Introduction to the brawler and Guides on How to Use them well in each different game mode.

 

Also, in each Brawler Introduction, I will be giving each brawler two classes that best define their strengths and weaknesses. Here is a summary of the classes that will be available:


–    Semi-Tank

–    Tank

–    Heavy-Hitter

–    Close-Ranger

–    Mid-Ranger

–    Long-Ranger

–    Area Control

–    Support

–    Utility

–    Disruption

–    Mobility

 

Those are the Brawler Classes I settled on. Now to expand on each class’ different perks and their common traits.

Semi-Tanks usually have 800 or 900 health, enough health to enable them to survive most 1 on 1 situations (NOT win, just survive). Because of their slightly increased health, they have an attack that is less efficient than the heavy-hitters and the long-rangers (we’ll touch on those later), and their super usually has a utility of some sort that makes them unique.

 

Tanks have an excessive amount of health, usually 1000 or above, which is an amount of health that enables them to survive almost all situations if the brawler is played well. Tanks are also usually close-rangers, as their health allows them to get close to the target before destroying them with a swift attack.

 

Heavy­-Hitters have a powerful attack that can deftly destroy the opponent in a battle. Hence, to balance these brawlers, heavy-hitters usually have a minimal amount of health, about 600 or 700. They also usually are long-rangers or tanks, so they can use their weapons and protect their low health from a safe distance or utilize their high hit points to get close to their targets.

 

Close-Rangers excel at close range combat and are usually tanks or heavy-hitters. They can destroy targets from a close range, but are unable to do anything but dodge long-rangers. Close-rangers’ super attacks usually let them near their targets or escape from situations, such as El Primo’s Flying Elbow Drop.

 

Mid-Rangers have a relatively efficient attack that tends to become more efficient the closer the attacker is to the target. These brawlers can usually swiftly defeat a group of enemies with assistance, as they can attack from a safe distance with an efficient move.

 

Long-Rangers can attack from a safe distance, commonly off the screen, with a relatively efficient attack. Their super attacks usually enable them to deal a load of damage over a long distance. To compensate for this, they also usually have a small amount of health, making them easy targets if you can get close to them.

 

Area Controllers help to destroy a team of brawlers at the same time, causing the opposing team to scatter or perish. They also excel at controlling choke points, or places on the map which they will be forced to constantly pass through to move forward in the battle.

 

Supporters usually have an attack or super attack that can heal or provide another teammate to join the fight. They tend to have a moderate attack that can be used to swiftly defeat a group of enemies at once, or just to finish one target with a surprise attack.

 

Utility brawlers have a perk that can give them and their team the edge in a battle. Usually, one or two brawlers have the unique ability that utility brawlers possess, making their utility one-of-a-kind and exceptionally helpful.

 

Disruption brawlers or disruptors can force the opposing team to retreat or scatter, due to the opposing team’s fear of dying or failing their team. This can include using area control or a utility to take possession of an area of the map.

 

And finally, Mobility brawlers have increased speed which allows them to dash in and out of situations in a flash. This is exceptionally useful in Smash and Grab, as it enables them to snag a gem and leave. Their increased speed can also make them excel at chasing a weak target and then fleeing after the kill or dodge attacks that would normally have hit.

 

And that’s it for this blog post on the Brawler Classes that I will be classing the brawlers by. Hopefully, this post wasn’t too tedious and repetitive to read… if it is sorry!

Please leave a comment on what brawler guide you would like, as the most commented one will be my next post! Thanks for reading and brawl on!

 

 

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