Here’s what you can look forward to! Dynamike and Barley are both getting their Super’s damage increased by 300! (Just kidding)
- Barley – Super now does 120 damage (from 140)
- Barley was a bit too strong and his Super charged too quickly. Lowering the damage should help both.
- Dynamike – Super now does 500 damage (from 540)
- Similar to Barley, Dynamike’s Super was a bit overpowered.
- Tara – Super now does 140 damage (from 100) and her health has increased to 800 (from 700)
- Tara’s medium range requires a bit more health to be effective, and the increase in Super damage will also help her recharge it more quickly.
- Spike – Super projectile now flies faster
- Spike’s Super was very difficult to land accurately on enemies from a distance. The increase in speed should help him become more effective.
- GG Corral – Attacking is now more difficult due to map changes and increased health for the Safe.
That’s it for this set of balance changes. How do you guys think about this? Do you think these changes were good or could’ve been improved?